It's just hard to a lot of individuals to see among from Weiweismart's blog

Dude, I don't know how to tell you that, but being a"favorite character" was NEVER a requirement for getting into Smash Bros.. Ever. Iconography and fame are not some kind of sacred point to Animal Crossing Items hold up. The only thing Sakurai has ever said on the subject is that the figures he puts in need to be from a video game (obviously) and be able to have a realized moveset at Smash. That is it. And judging from all of the decades of"Ridley too big" and his position as a boss-monster in Smash, I envision Sakurai himself had difficulty imagining Ridley smash-ified, that is why his addition took so long.

What? Uh no, it is not though. The shape, structure and proportions of Ridley's version in smash are not at all like how he is in the first Metroid.

And wanting have a personality with a feel that suits in to Smash is a whole lot tougher than you are making it out. It isn't only about the movement set not being complicated, in regards to the character sense like they belong in this smash-ified world, while still being recognizably that personality. Maybe this is a more obscure idea than that I could get round, so I want to attempt using an example. You ever seen gameplay for PlayStation All-Stars? While all the characters in that game are recognizably those characters, the way that they move in the game, the way they fight, how they play off of each other, only... does not really do the job. Something about it always looks off, and doesn't quite feel like a cohesive game. And that's what I am talking about; making a balance where a character is recognizably still the character they are, while also making them feel"right" in the circumstance of a party fighting game like this.

No matter if you agree or not, Sakurai clearly didn't feel as though he could pull off that balance in Brawl and Smash 4 with Ridley, but was totally conscious of his value (hence his status a boss). Maybe something changed, or maybe just Sakurai thought about it a little harder, but he did come about discovering that right balance for Ultimate.Their Direct announcements are yawnworthy. Switch is SUCH a cool system but it feels underutilized for their important IP. Lots of little indie games and quirky Japanese ports. Remakes of matches nobody asked for, and no remakes of the ones people are requesting for. They simply seem completely deaf to their fanbase, and not only that, HOSTILE to their fanbase in many ways (shutting down fan mods of matches, DMCAing youtubers, the crush controversy, etc etc).

It's just hard to a lot of individuals to see among their favourite sport companies languish like this, myself included. It feels just like you're cheated buying this system and buy Animal Crossing Bells barely any significant franchise/AAA names are released on it.

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