World of Warcraft launched in November 2004 and had 6.8 million players by June 30. After the Chinese launch of the second expansion to the game, Wrath of the Lich King The MMO's subscribers increased to WoTLK Gold players the biggest ever for the game.

Warlords Of Draenor Warlords of Draenor is World of Warcraft 's fifth expansion and is already selling 1.5 million copies in pre-purchase by itself.

In the extensive discussion, Blizzard senior vice president of franchise and story development Chris Metzen, recalled the launch of World of Warcraft tens years ago. Metzen said that the game's growth and popularity has been an "high-class issue" as it changed Blizzard into something bigger than what was originally thought of.

"Maybe this isn't fair however World of Warcraft 's success was one of the greatest challenge we've ever faced," he said. "It tested our character. It was a test of our culture, development and complexity for an organisation that was extremely close."

"And suddenly, the majority of the core team is managing various groups. If an organization grows quickly, suddenly you have many lights to keep on and mouths to feed, and these extremely talented developers have been brought in to assist us in the job," he added. "Your thinking may become more institutionalized. You begin to think more systemically, such as"cheap WoTLK Classic Gold, goddammit do not break it, keep the plates spinning We have to keep this going.'"