Sanctuary may be the world where Diablo 4 is placed, nevertheless, its history is long and fraught.

The Diablo 4 universe primarily involves the realm of Sanctuary. A land having a long and storied history, Sanctuary hosts many peoples and geographical tourist destinations, becoming the primary setting where angels and demons participate in their never-ending war.

This article will show you how Sanctuary was brought into being, an introduction to its history, and also the major features that mark the earth's landmasses.

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History of Sanctuary

The origins of Sanctuary stem from the moment of the Great Conflict. In an endless war between your powers of High Heaven and also the Burning Hells, angels, and demons fought to find out who would rule the entirety of creation itself. After eons of bloodshed, an archangel named Inarius eventually grew weary from the endless struggle and started to desire a peaceful resolution. Upon being captured and imprisoned by Mephisto, one of the Prime Evils, Inarius then arrived to contact Lilith.

The daughter of Mephisto, Lilith shared Inarius' weariness for war and aided the angel in escaping his bonds. Inarius and Lilith became lovers, stealing the Worldstone in the Pandemonium Fortress and taking advantage of its immense capacity to fashion a utopian land that belongs to them, which became referred to as Sanctuary. Hidden in the eyes of Heaven and Hell through the artifact's power, Inarius shaped Mount Arreat around the object, to safeguard it from those who'd wish harm upon his " new world ".

However, unknown to Lilith, Inarius had begun siphoning the power from the Worldstone to improve his capabilities. The creators of Sanctuary would continue to sire the race that became referred to as the Nephalem, using their creation and persecution as being a major point of contention between your couple.

Lilith would eventually be banished into the Void, although not before she altered the Worldstone to permit her children's full powers to manifest. A Nephalem called Uldyssian led his people against Inarius in a conflict referred to as the Sin War, eventually defeating the angel and laying claim that they can the Worldstone.

Now recognized to the realms of Heaven and Hell, Sanctuary was permitted to continue its existence, using the condition that Nephalem's powers were once more stripped away. This resulted in the invasion of Sanctuary through the Prime Evil, Baal, who had been able to get to the heart of Mount Arreat and combine his soul using the Worldstone. Fortunately, the archangel Tyreal arrived just over time to cast his sword; El'druin into the stone, destroying it.

Sanctuary was drastically altered by this cataclysmic event. The lands of Mount Arreat and also the surrounding region from the Northern Steppes became devastated, the region becoming referred to as the Dreadlands. The once lush environment of Sanctuary became steadily more corrupted, and also the very nature of the world started to change. The lands became blighted, and human civilization became sporadic, with just a few large populations remaining.

Geography of Sanctuary

The realm of Sanctuary is similar to the one we'd recognize on Earth. It has seasons along with a lunar cycle, using the land being split into various distinct geographical regions. Split into two continents through the Twin Seas, many a traveler is lost to the temperamental nature of the earth's oceans. The Great Sea lies towards the West using the Sea of Light towards the East. Both landmasses lie south of the Frozen Sea.

The Westernmost continent is divided into the Western Kingdoms (made up of Khanduras, Entsteig, and Westmarch), the Dreadlands, the Skovos Isles, and Aranoch). This continent is a lot more splintered than its Eastern counterpart, without any large empire controlling a substantial proportion. Originally home to the Barbarians, these countries experienced the main fallout of Mount Arreat's destruction.

The Dreadlands were most heavily affected, being a barren wasteland, where little life could still survive. Ash and mud clog the environment, and also the former peoples from the Northern Steppes are scattered and divided. Ravaged by growing demonic corruption and outbreaks of plague, the lands are home to the Demon Hunters, a purchase of humans hell-bent on destroying the growing demonic presence in Sanctuary.

Diablo 4 concentrates on the Eastern continent of Estuar. These lands were formerly ruled through the empire of Kehjistan, which was once the main bastion from the evils that plagued Sanctuary and compromised almost another of Estuar's landmass. Over time, however, the empire fell to ruin, and today is but a shell of its former self, the majority of its lands forgotten. Residing in the Borderlands, the Kehjistani populace now perpetually lives in anxiety about further hardships.

The Fractured Peaks is how Diablo 4's campaign begins. A snowy, mountainous region, it's populated by largely small rural settlements, even though the capital of Kyovoshad is large enough to aid a strong military force, that can help to defend the lands against demonic invaders.

The other parts of Diablo 4 are:

Hawezar: A cursed swampland full of foul witches, man-eating plants, and infectious mold. Dark magic abounds, and few dare to venture deep into this diseased country.

The Dry Steppes: A rocky wilderness, made up of deep gorges, canyons, and salt flats, where life scratches out a meager existence among bare rocks.

Scosglen: Modeled following the Scottish Highlands, this can be a region of gloomy fog and sodden moorlands. Large waterfalls, forests, and ancient stone monoliths populate the tough terrain.

Kehjistan: A region split between lush tropical rainforests towards the South, and dry, arid deserts towards the North. Various ruins from the Kejhistani Empire dot the landscape.